

The intricate animations when you unleash these beastly beauties is amazing to watch on screen as the colors and music complement each other to deliver such a satisfying blow to your enemies.īeing such a story heavy game that’s presented in a linear fashion with no real way of giving players a choice of where to go next, which is entirely fine, it’s hard to speak about Stella Glow much without spoiling important story aspects, awesome moments, and the more poignant scenes, but it is without a doubt that Imageepoch’s final effort on 3DS is one they’ve put all their effort in in every department that makes a game great. They’ll be extremely useful in the more difficult moments the game provides when a situation is looking extremely dire. Witches you obtain throughout the story of Stella Glow will all have their own perks that are extremely useful in battle, sometimes obliterating all enemies in your path. The game does have its own twist, however, in which the power of song via Witches can be used to heavily change the outcome of battles in the field. You’ll be placed in fixed maps and you have objectives to achieve in order to win battles, which will typically be to defeat your opponents. The gameplay included in Stella Glow doesn’t differ much from your typical strategy RPG. The story of Stella Glow is one that could be beautifully told through an episodic format, just as it is in segments in the game as it delivers each portion of the game in chapters. The game does, however, deliver full-fledged animated cut-scenes from time to time, which I found extremely captivating and makes me hope that a potential anime could happen in the future, much like Devil Survivor. The linearity of the story and the fact that it wasted no time bringing you right into the action and understanding the mechanics of the game is much appreciated, but forcing players to get through a certain portion of a scene – which there are many after every battle – could prove to be annoying to some. Unfortunately, saving can only happen after cut-scenes or mid-battle by a suspend save. Though the voices are exactly as you’d expect them to sound for your average localization, they still work well and the actors put in enough effort to give the characters life and not sound so boring. Luckily the voice acting is quite nice and fits each character perfectly. That being said, I would highly advise against doing so as there is a lot of great material, even if it does begin to feel drawn out. There are extremely long scenes in which characters will converse for an extensive period of time, which may appeal to some while turning away others, though the option to skip them if you please is there.

One element that’s interesting about Stella Glow is that the way it presents itself is almost like a visual novel.
